mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Re-implement WebSocket get host/port.
Was lost during library switch
This commit is contained in:
parent
98497ff719
commit
025cc04d9e
7 changed files with 19 additions and 13 deletions
|
|
@ -134,6 +134,8 @@ void WebSocketClient::_on_error() {
|
|||
void WebSocketClient::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
|
||||
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);
|
||||
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);
|
||||
ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue