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FTI - Fix MultiMesh init and stable behaviour
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e1b4101e34
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1 changed files with 16 additions and 0 deletions
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@ -258,7 +258,20 @@ void RendererMeshStorage::multimesh_set_buffer_interpolated(RID p_multimesh, con
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void RendererMeshStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
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MultiMeshInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (p_interpolated == mmi->interpolated) {
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return;
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}
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mmi->interpolated = p_interpolated;
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// If we are turning on physics interpolation, as a convenience,
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// we want to get the current buffer data from the backend,
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// and reset all the instances.
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if (p_interpolated) {
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mmi->_data_curr = _multimesh_get_buffer(p_multimesh);
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mmi->_data_prev = mmi->_data_curr;
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mmi->_data_interpolated = mmi->_data_curr;
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}
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}
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}
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@ -337,6 +350,9 @@ void RendererMeshStorage::update_interpolation_tick(bool p_process) {
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// ... and that both prev and current are the same, just in case of any interpolations.
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mmi->_data_prev = mmi->_data_curr;
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// Update the actual stable buffer to the backend.
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_multimesh_set_buffer(rid, mmi->_data_interpolated);
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}
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if (!mmi) {
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