Add mutable_bone_axes to IKs

This commit is contained in:
Silc Lizard (Tokage) Renew 2025-11-15 06:17:24 +09:00
parent ef34c3d534
commit 031fd66fed
18 changed files with 760 additions and 155 deletions

View file

@ -191,7 +191,7 @@ void BoneConstraint3D::set_apply_bone(int p_index, int p_bone) {
Skeleton3D *sk = get_skeleton();
if (sk) {
if (settings[p_index]->apply_bone <= -1 || settings[p_index]->apply_bone >= sk->get_bone_count()) {
WARN_PRINT("apply bone index out of range!");
WARN_PRINT("Apply bone index out of range!");
settings[p_index]->apply_bone = -1;
} else {
settings[p_index]->apply_bone_name = sk->get_bone_name(settings[p_index]->apply_bone);