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C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`. - Add C# build icon. - Add shortcut macros to `GodotTools`. - Move C# build shortcuts to C#.
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9 changed files with 73 additions and 18 deletions
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@ -1197,8 +1197,6 @@ void CSharpLanguage::_editor_init_callback() {
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// Add plugin to EditorNode and enable it
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EditorNode::add_editor_plugin(godotsharp_editor);
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ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
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ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B);
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godotsharp_editor->enable_plugin();
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get_singleton()->godotsharp_editor = godotsharp_editor;
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