Merge pull request #110763 from Ivorforce/object-derives-from

Use `AncestralClass` to speed up `Object::cast_to` when possible.
This commit is contained in:
Thaddeus Crews 2025-09-22 13:28:45 -05:00
commit 035f5d3055
No known key found for this signature in database
GPG key ID: 8C6E5FEB5FC03CCC
15 changed files with 62 additions and 8 deletions

View file

@ -70,6 +70,8 @@ protected:
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
public:
static constexpr AncestralClass static_ancestral_class = AncestralClass::MESH_INSTANCE_3D;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;

View file

@ -54,6 +54,8 @@ class Node3D : public Node {
friend class SceneTreeFTITests;
public:
static constexpr AncestralClass static_ancestral_class = AncestralClass::NODE_3D;
// Edit mode for the rotation.
// THIS MODE ONLY AFFECTS HOW DATA IS EDITED AND SAVED
// IT DOES _NOT_ AFFECT THE TRANSFORM LOGIC (see comment in TransformDirty).

View file

@ -37,6 +37,8 @@ class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
public:
static constexpr AncestralClass static_ancestral_class = AncestralClass::COLLISION_OBJECT_3D;
enum DisableMode {
DISABLE_MODE_REMOVE,
DISABLE_MODE_MAKE_STATIC,

View file

@ -49,6 +49,8 @@ protected:
Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
public:
static constexpr AncestralClass static_ancestral_class = AncestralClass::PHYSICS_BODY_3D;
PackedStringArray get_configuration_warnings() const override;
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);

View file

@ -52,6 +52,8 @@ protected:
GDVIRTUAL0RC(AABB, _get_aabb)
public:
static constexpr AncestralClass static_ancestral_class = AncestralClass::VISUAL_INSTANCE_3D;
enum GetFacesFlags {
FACES_SOLID = 1, // solid geometry
FACES_ENCLOSING = 2,
@ -85,6 +87,8 @@ class GeometryInstance3D : public VisualInstance3D {
GDCLASS(GeometryInstance3D, VisualInstance3D);
public:
static constexpr AncestralClass static_ancestral_class = AncestralClass::GEOMETRY_INSTANCE_3D;
enum ShadowCastingSetting {
SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON,