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-Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
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15 changed files with 83 additions and 40 deletions
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@ -940,7 +940,6 @@ void SceneMainLoop::_update_root_rect() {
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} break;
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case STRETCH_MODE_VIEWPORT: {
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print_line("VP SIZE: "+viewport_size);
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root->set_rect(Rect2(Point2(),viewport_size));
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root->set_size_override_stretch(false);
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root->set_size_override(false,Size2());
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