C#: Ignore explicit interface implementations

This commit is contained in:
Raul Santos 2023-03-04 19:16:48 +01:00
parent 61d2c85511
commit 0372bd56b6
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4 changed files with 34 additions and 2 deletions

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@ -113,7 +113,7 @@ namespace Godot.SourceGenerators
var propertySymbols = members
.Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
.Cast<IPropertySymbol>()
.Where(s => !s.IsIndexer);
.Where(s => !s.IsIndexer && s.ExplicitInterfaceImplementations.Length == 0);
var fieldSymbols = members
.Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)