Expose disable_render_loop property to GDScript

This commit is contained in:
Ev1lbl0w 2020-06-14 18:06:48 +01:00
parent 79947dfef1
commit 03879a564a
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GPG key ID: B383693E3746E58A
4 changed files with 23 additions and 1 deletions

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@ -1312,6 +1312,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
rendering_server->init();
rendering_server->set_render_loop_enabled(!disable_render_loop);
OS::get_singleton()->initialize_joypads();
@ -2203,7 +2204,7 @@ bool Main::iteration() {
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands