mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Expose disable_render_loop property to GDScript
This commit is contained in:
parent
79947dfef1
commit
03879a564a
4 changed files with 23 additions and 1 deletions
|
@ -1895,6 +1895,10 @@ void RenderingServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
|
||||
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
|
||||
|
||||
BIND_CONSTANT(NO_INDEX_ARRAY);
|
||||
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
|
||||
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
|
||||
|
@ -2286,6 +2290,14 @@ RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
|
|||
return instance;
|
||||
}
|
||||
|
||||
bool RenderingServer::is_render_loop_enabled() const {
|
||||
return render_loop_enabled;
|
||||
}
|
||||
|
||||
void RenderingServer::set_render_loop_enabled(bool p_enabled) {
|
||||
render_loop_enabled = p_enabled;
|
||||
}
|
||||
|
||||
RenderingServer::RenderingServer() {
|
||||
//ERR_FAIL_COND(singleton);
|
||||
singleton = this;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue