mirror of
https://github.com/godotengine/godot.git
synced 2025-11-03 15:11:19 +00:00
Merge pull request #82101 from bruvzg/x11_gles
[X11] Add support for using EGL/GLES instead of GLX.
This commit is contained in:
commit
03ff9fedb6
10 changed files with 215 additions and 15 deletions
|
|
@ -732,7 +732,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
|
|||
// commit our eyes
|
||||
Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
|
||||
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
|
||||
if (blits.size() > 0) {
|
||||
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
|
||||
}
|
||||
|
|
@ -771,7 +771,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
|
|||
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
|
||||
}
|
||||
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) {
|
||||
Vector<BlitToScreen> blit_to_screen_vec;
|
||||
blit_to_screen_vec.push_back(blit);
|
||||
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue