mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
This commit is contained in:
parent
f195bf673f
commit
048fdc8aea
18 changed files with 236 additions and 69 deletions
|
@ -1492,7 +1492,9 @@ Variant GDScript::_new(const Variant** p_args,int p_argcount,Variant::CallError&
|
|||
|
||||
bool GDScript::can_instance() const {
|
||||
|
||||
return valid; //any script in GDscript can instance
|
||||
//return valid; //any script in GDscript can instance
|
||||
return valid || (!tool && !ScriptServer::is_scripting_enabled());
|
||||
|
||||
}
|
||||
|
||||
StringName GDScript::get_instance_base_type() const {
|
||||
|
@ -1565,8 +1567,10 @@ void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
|
|||
#endif
|
||||
ScriptInstance* GDScript::instance_create(Object *p_this) {
|
||||
|
||||
|
||||
if (!tool && !ScriptServer::is_scripting_enabled()) {
|
||||
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
//instance a fake script for editing the values
|
||||
|
@ -1620,7 +1624,48 @@ String GDScript::get_source_code() const {
|
|||
void GDScript::set_source_code(const String& p_code) {
|
||||
|
||||
source=p_code;
|
||||
}
|
||||
|
||||
void GDScript::update_exports() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
String basedir=path;
|
||||
|
||||
if (basedir=="")
|
||||
basedir=get_path();
|
||||
|
||||
if (basedir!="")
|
||||
basedir=basedir.get_base_dir();
|
||||
|
||||
GDParser parser;
|
||||
Error err = parser.parse(source,basedir,true);
|
||||
if (err)
|
||||
return; //do none
|
||||
|
||||
const GDParser::Node* root = parser.get_parse_tree();
|
||||
ERR_FAIL_COND(root->type!=GDParser::Node::TYPE_CLASS);
|
||||
|
||||
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
|
||||
|
||||
List<PropertyInfo> plist;
|
||||
|
||||
Map<StringName,Variant> default_values;
|
||||
|
||||
for(int i=0;i<c->variables.size();i++) {
|
||||
if (c->variables[i]._export.type==Variant::NIL)
|
||||
continue;
|
||||
|
||||
plist.push_back(c->variables[i]._export);
|
||||
default_values[c->variables[i].identifier]=c->variables[i].default_value;
|
||||
}
|
||||
|
||||
|
||||
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
|
||||
|
||||
E->get()->update(plist,default_values);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void GDScript::_set_subclass_path(Ref<GDScript>& p_sc,const String& p_path) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue