mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Removed incorrect autocompletion of matrixes in shader
This commit is contained in:
		
							parent
							
								
									e7e9e663b5
								
							
						
					
					
						commit
						04a2053f9b
					
				
					 1 changed files with 0 additions and 9 deletions
				
			
		| 
						 | 
					@ -9370,15 +9370,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
 | 
				
			||||||
					limit = 4;
 | 
										limit = 4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				} break;
 | 
									} break;
 | 
				
			||||||
				case TYPE_MAT2:
 | 
					 | 
				
			||||||
					limit = 2;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
				case TYPE_MAT3:
 | 
					 | 
				
			||||||
					limit = 3;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
				case TYPE_MAT4:
 | 
					 | 
				
			||||||
					limit = 4;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
				default: {
 | 
									default: {
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue