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Merge pull request #104851 from Ivorforce/tracy
Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
This commit is contained in:
commit
04bc282ae7
25 changed files with 375 additions and 1 deletions
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@ -30,6 +30,7 @@
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#include "os_windows.h"
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#include "core/profiling/profiling.h"
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#include "main/main.h"
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#include <clocale>
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@ -66,6 +67,8 @@ char *wc_to_utf8(const wchar_t *wc) {
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}
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int widechar_main(int argc, wchar_t **argv) {
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godot_init_profiler();
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OS_Windows os(nullptr);
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setlocale(LC_CTYPE, "");
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@ -39,6 +39,7 @@
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#include "core/debugger/script_debugger.h"
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#include "core/io/marshalls.h"
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#include "core/os/main_loop.h"
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#include "core/profiling/profiling.h"
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#include "core/version_generated.gen.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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@ -2329,6 +2330,8 @@ void OS_Windows::run() {
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main_loop->initialize();
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while (true) {
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GodotProfileFrameMark;
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GodotProfileZone("OS_Windows::run");
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DisplayServer::get_singleton()->process_events(); // get rid of pending events
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if (Main::iteration()) {
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break;
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