New API for visibility in both CanvasItem and Spatial

visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
This commit is contained in:
Juan Linietsky 2017-01-13 10:45:50 -03:00
parent a2903fc51d
commit 04c749a1f0
72 changed files with 252 additions and 292 deletions

View file

@ -484,7 +484,7 @@ void ScriptTextEditor::_code_complete_scripts(void* p_ud,const String& p_code, L
void ScriptTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) {
if (color_panel->is_visible()) return;
if (color_panel->is_visible_in_tree()) return;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
base = _find_node_for_script(base,base,script);