Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-01-28 09:11:43 +09:00
parent f6a78f83aa
commit 04dd299cba
42 changed files with 1530 additions and 681 deletions

View file

@ -196,7 +196,7 @@ void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
items.insert(-1, root);
Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
bool is_first = true;