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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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42 changed files with 1530 additions and 681 deletions
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@ -196,7 +196,7 @@ void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
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items.insert(-1, root);
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Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
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Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
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Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
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bool is_first = true;
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