Implement toast notifications in the editor

This commit is contained in:
Gilles Roudière 2021-09-22 17:36:40 +02:00
parent d952a84c3e
commit 0587e5e018
38 changed files with 930 additions and 95 deletions

View file

@ -100,10 +100,10 @@ void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_i
break_lang = prev;
}
void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
// Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
error_stack_info.append_array(p_stack_info);
EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_type);
EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
error_stack_info.resize(0);
}