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Prevent using boolean varyings in vertex function of visual shaders
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parent
38775731e8
commit
059ed731f5
2 changed files with 44 additions and 14 deletions
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@ -5905,24 +5905,49 @@ void VisualShaderEditor::_varying_create() {
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add_varying_dialog->hide();
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}
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void VisualShaderEditor::_varying_name_changed(const String &p_name) {
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if (!p_name.is_valid_ascii_identifier()) {
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varying_error_label->show();
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varying_error_label->set_text(TTR("Invalid name for varying."));
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add_varying_dialog->get_ok_button()->set_disabled(true);
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return;
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void VisualShaderEditor::_varying_validate() {
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bool has_error = false;
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String error;
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String varname = varying_name->get_text();
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if (!varname.is_valid_ascii_identifier()) {
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error += TTR("Invalid name for varying.");
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has_error = true;
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} else if (visual_shader->has_varying(varname)) {
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error += TTR("Varying with that name is already exist.");
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has_error = true;
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}
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if (visual_shader->has_varying(p_name)) {
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varying_error_label->show();
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varying_error_label->set_text(TTR("Varying with that name is already exist."));
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add_varying_dialog->get_ok_button()->set_disabled(true);
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return;
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if (varying_type->get_selected() == 6 && varying_mode->get_selected() == VisualShader::VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
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if (has_error) {
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error += "\n";
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}
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error += vformat(TTR("Boolean type cannot be used with `%s` varying mode."), "Vertex -> [Fragment, Light]");
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has_error = true;
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}
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if (varying_error_label->is_visible()) {
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if (has_error) {
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varying_error_label->show();
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varying_error_label->set_text(error);
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add_varying_dialog->get_ok_button()->set_disabled(true);
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} else {
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varying_error_label->hide();
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add_varying_dialog->set_size(Size2(add_varying_dialog->get_size().x, 0));
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varying_error_label->set_text("");
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add_varying_dialog->get_ok_button()->set_disabled(false);
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}
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add_varying_dialog->get_ok_button()->set_disabled(false);
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add_varying_dialog->reset_size();
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}
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void VisualShaderEditor::_varying_type_changed(int p_index) {
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_varying_validate();
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}
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void VisualShaderEditor::_varying_mode_changed(int p_index) {
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_varying_validate();
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}
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void VisualShaderEditor::_varying_name_changed(const String &p_name) {
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_varying_validate();
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}
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void VisualShaderEditor::_varying_deleted() {
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@ -6795,6 +6820,7 @@ VisualShaderEditor::VisualShaderEditor() {
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varying_type->add_item("Vector4");
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varying_type->add_item("Boolean");
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varying_type->add_item("Transform");
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varying_type->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_varying_type_changed));
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varying_name = memnew(LineEdit);
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hb->add_child(varying_name);
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@ -6807,6 +6833,7 @@ VisualShaderEditor::VisualShaderEditor() {
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hb->add_child(varying_mode);
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varying_mode->add_item("Vertex -> [Fragment, Light]");
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varying_mode->add_item("Fragment -> Light");
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varying_mode->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_varying_mode_changed));
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varying_error_label = memnew(Label);
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vb->add_child(varying_error_label);
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