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Prevent using boolean varyings in vertex function of visual shaders
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2 changed files with 44 additions and 14 deletions
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@ -595,6 +595,9 @@ class VisualShaderEditor : public ShaderEditor {
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void _member_cancel();
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void _varying_create();
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void _varying_validate();
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void _varying_type_changed(int p_index);
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void _varying_mode_changed(int p_index);
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void _varying_name_changed(const String &p_name);
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void _varying_deleted();
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void _varying_selected();
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