Remove most EditorNode constructor parameters and fields

This commit is contained in:
trollodel 2022-01-27 10:36:51 +01:00
parent f5a27ee4fe
commit 05b56f316d
144 changed files with 568 additions and 714 deletions

View file

@ -5018,13 +5018,13 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(visual_shader_editor);
EditorNode::get_singleton()->make_bottom_panel_item_visible(visual_shader_editor);
visual_shader_editor->update_custom_nodes();
visual_shader_editor->set_process_input(true);
//visual_shader_editor->set_process(true);
} else {
if (visual_shader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
EditorNode::get_singleton()->hide_bottom_panel();
}
button->hide();
visual_shader_editor->set_process_input(false);
@ -5032,12 +5032,11 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
}
}
VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) {
editor = p_node;
VisualShaderEditorPlugin::VisualShaderEditorPlugin() {
visual_shader_editor = memnew(VisualShaderEditor);
visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
button->hide();
}