Make AnimationTree delta argument force double in core

This commit is contained in:
Silc 'Tokage' Renew 2022-01-29 05:07:30 +09:00
parent a4f999b7dc
commit 0650846248
5 changed files with 34 additions and 34 deletions

View file

@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
double len = MAX(0.0001, current_length);
float len = MAX(0.0001, current_length);
double pos = CLAMP(play_pos, 0, len);
double c = pos / len;
float pos = CLAMP(play_pos, 0, len);
float c = pos / len;
Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color bg = fg;
bg.a *= 0.3;