Fix Embedded Game window wrong first startup location and size

This commit is contained in:
Hilderin 2025-02-20 20:24:12 -05:00
parent 8ed125b429
commit 068d40a5a9
3 changed files with 26 additions and 10 deletions

View file

@ -95,9 +95,11 @@ void EmbeddedProcess::set_keep_aspect(bool p_keep_aspect) {
}
}
Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
Rect2i control_rect = get_global_rect();
control_rect = Rect2i(control_rect.position + margin_top_left, (control_rect.size - get_margins_size()).maxi(1));
Rect2i EmbeddedProcess::get_adjusted_embedded_window_rect(Rect2i p_rect) {
Rect2i control_rect = Rect2i(p_rect.position + margin_top_left, (p_rect.size - get_margins_size()).maxi(1));
if (window) {
control_rect.position += window->get_position();
}
if (window_size != Size2i()) {
Rect2i desired_rect = Rect2i();
if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
@ -116,12 +118,7 @@ Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
}
Rect2i EmbeddedProcess::get_screen_embedded_window_rect() {
Rect2i rect = _get_global_embedded_window_rect();
if (window) {
rect.position += window->get_position();
}
return rect;
return get_adjusted_embedded_window_rect(get_global_rect());
}
int EmbeddedProcess::get_margin_size(Side p_side) const {