Makes more editor strings translatable

* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
This commit is contained in:
Haoyu Qiu 2019-12-21 14:57:15 +08:00
parent 2019d8001d
commit 0693718164
8 changed files with 28 additions and 14 deletions

View file

@ -1225,7 +1225,7 @@ void ScriptEditor::_menu_option(int p_option) {
Ref<Script> scr = current->get_edited_resource();
if (scr == NULL || scr.is_null()) {
EditorNode::get_singleton()->show_warning("Can't obtain the script for running.");
EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for running."));
break;
}
@ -1233,18 +1233,18 @@ void ScriptEditor::_menu_option(int p_option) {
Error err = scr->reload(false); //hard reload script before running always
if (err != OK) {
EditorNode::get_singleton()->show_warning("Script failed reloading, check console for errors.");
EditorNode::get_singleton()->show_warning(TTR("Script failed reloading, check console for errors."));
return;
}
if (!scr->is_tool()) {
EditorNode::get_singleton()->show_warning("Script is not in tool mode, will not be able to run.");
EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run."));
return;
}
if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) {
EditorNode::get_singleton()->show_warning("To run this script, it must inherit EditorScript and be set to tool mode.");
EditorNode::get_singleton()->show_warning(TTR("To run this script, it must inherit EditorScript and be set to tool mode."));
return;
}