[Core] Transform2D add set_scale and fix set_rotation

Note: These are still not exposed to GDScript
This commit is contained in:
Aaron Franke 2019-02-12 12:55:46 -05:00
parent f97eb6d881
commit 06df7b0963
3 changed files with 13 additions and 4 deletions

View file

@ -80,13 +80,14 @@ real_t Transform2D::get_rotation() const {
}
void Transform2D::set_rotation(real_t p_rot) {
Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
elements[0][1] = sr;
elements[1][0] = -sr;
elements[1][1] = cr;
set_scale(scale);
}
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
@ -101,10 +102,17 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
}
Size2 Transform2D::get_scale() const {
real_t det_sign = basis_determinant() > 0 ? 1 : -1;
real_t det_sign = SGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
void Transform2D::set_scale(Size2 &p_scale) {
elements[0].normalize();
elements[1].normalize();
elements[0] *= p_scale.x;
elements[1] *= p_scale.y;
}
void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale);
elements[2] *= p_scale;