Merge pull request #19251 from YeldhamDev/script_templates_changes

Small changes to the comments in the script templates
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Max Hilbrunner 2018-07-03 16:48:03 +02:00 committed by GitHub
commit 0705eb904a
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3 changed files with 19 additions and 21 deletions

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@ -54,18 +54,18 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = String() +
"extends %BASE%\n\n" +
"# class member variables go here, for example:\n" +
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
"%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here.\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +
"#%TS%# Called every frame. Delta is time since last frame.\n" +
"#%TS%# Update game logic here.\n" +
String _template = "extends %BASE%\n"
"\n"
"# Declare member variables here. Examples:\n"
"# var a = 2\n"
"# var b = \"text\"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready():\n"
"%TS%pass # Replace with function body.\n"
"\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta):\n"
"#%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);