Added ability to override built-in actions for the editor

This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
This commit is contained in:
Eric M 2020-12-07 21:31:51 +10:00
parent ca1abc7352
commit 074f53563d
8 changed files with 626 additions and 258 deletions

View file

@ -84,7 +84,8 @@ private:
int last_order;
Ref<Resource> clipboard;
Map<String, Ref<Shortcut>> shortcuts;
mutable Map<String, Ref<Shortcut>> shortcuts;
Map<String, List<Ref<InputEvent>>> builtin_action_overrides;
String resource_path;
String settings_dir;
@ -186,6 +187,9 @@ public:
Ref<Shortcut> get_shortcut(const String &p_name) const;
void get_shortcut_list(List<String> *r_shortcuts);
void set_builtin_action_override(const String &p_name, const Array &p_events);
const Array get_builtin_action_overrides(const String &p_name) const;
void notify_changes();
EditorSettings();