mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Mono: Add assembly reloading to running games
Add environment variable to specify a custom --debugger-agent for mono.
This commit is contained in:
parent
6fa632b821
commit
077e489773
3 changed files with 19 additions and 27 deletions
|
@ -608,30 +608,9 @@ struct CSharpScriptDepSort {
|
|||
void CSharpLanguage::reload_all_scripts() {
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
List<Ref<CSharpScript> > scripts;
|
||||
|
||||
{
|
||||
SCOPED_MUTEX_LOCK(script_instances_mutex);
|
||||
|
||||
SelfList<CSharpScript> *elem = script_list.first();
|
||||
while (elem) {
|
||||
if (elem->self()->get_path().is_resource_file()) {
|
||||
scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
||||
}
|
||||
elem = elem->next();
|
||||
}
|
||||
if (is_assembly_reloading_needed()) {
|
||||
reload_assemblies(false);
|
||||
}
|
||||
|
||||
//as scripts are going to be reloaded, must proceed without locking here
|
||||
|
||||
scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
|
||||
|
||||
for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
|
||||
E->get()->load_source_code(E->get()->get_path());
|
||||
E->get()->reload(true);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -829,7 +808,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
|
|||
CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
|
||||
|
||||
// Backup placeholder script instance state before replacing it with a script instance
|
||||
obj->get_script_instance()->get_property_state(state_backup.properties);
|
||||
si->get_property_state(state_backup.properties);
|
||||
|
||||
ScriptInstance *script_instance = scr->instance_create(obj);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue