Style: Enforce separation line between function definitions

I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
This commit is contained in:
Rémi Verschelde 2020-05-14 14:29:06 +02:00
parent 0be6d925dc
commit 07bc4e2f96
409 changed files with 2286 additions and 0 deletions

View file

@ -97,6 +97,7 @@ void ScriptEditorDebugger::debug_next() {
_put_msg("next", Array());
_clear_execution();
}
void ScriptEditorDebugger::debug_step() {
ERR_FAIL_COND(!breaked);
@ -1243,6 +1244,7 @@ void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, co
_put_msg("scene:live_instance_node", msg);
}
}
void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
if (live_debug) {
Array msg;
@ -1250,6 +1252,7 @@ void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
_put_msg("scene:live_remove_node", msg);
}
}
void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
if (live_debug) {
Array msg;
@ -1258,6 +1261,7 @@ void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at,
_put_msg("scene:live_remove_and_keep_node", msg);
}
}
void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
if (live_debug) {
Array msg;
@ -1267,6 +1271,7 @@ void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath
_put_msg("scene:live_restore_node", msg);
}
}
void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
if (live_debug) {
Array msg;
@ -1275,6 +1280,7 @@ void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const
_put_msg("scene:live_duplicate_node", msg);
}
}
void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
if (live_debug) {
Array msg;