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Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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@ -97,6 +97,7 @@ void ScriptEditorDebugger::debug_next() {
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_put_msg("next", Array());
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_clear_execution();
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}
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void ScriptEditorDebugger::debug_step() {
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ERR_FAIL_COND(!breaked);
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@ -1243,6 +1244,7 @@ void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, co
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_put_msg("scene:live_instance_node", msg);
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}
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}
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void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
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if (live_debug) {
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Array msg;
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@ -1250,6 +1252,7 @@ void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
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_put_msg("scene:live_remove_node", msg);
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}
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}
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void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
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if (live_debug) {
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Array msg;
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@ -1258,6 +1261,7 @@ void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at,
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_put_msg("scene:live_remove_and_keep_node", msg);
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}
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}
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void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
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if (live_debug) {
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Array msg;
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@ -1267,6 +1271,7 @@ void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath
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_put_msg("scene:live_restore_node", msg);
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}
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}
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void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
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if (live_debug) {
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Array msg;
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@ -1275,6 +1280,7 @@ void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const
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_put_msg("scene:live_duplicate_node", msg);
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}
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}
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void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
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if (live_debug) {
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Array msg;
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