mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
This commit is contained in:
parent
0be6d925dc
commit
07bc4e2f96
409 changed files with 2286 additions and 0 deletions
|
@ -472,6 +472,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
|
|||
interface = memnew(ShaderGlobalsEditorInterface);
|
||||
interface->connect("var_changed", Callable(this, "_changed"));
|
||||
}
|
||||
|
||||
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
|
||||
inspector->edit(nullptr);
|
||||
memdelete(interface);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue