Style: Enforce separation line between function definitions

I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
This commit is contained in:
Rémi Verschelde 2020-05-14 14:29:06 +02:00
parent 0be6d925dc
commit 07bc4e2f96
409 changed files with 2286 additions and 0 deletions

View file

@ -237,6 +237,7 @@ int GDScriptLanguage::debug_get_stack_level_count() const {
return _debug_call_stack_pos;
}
int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
if (_debug_parse_err_line >= 0)
return _debug_parse_err_line;
@ -247,6 +248,7 @@ int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
return *(_call_stack[l].line);
}
String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
if (_debug_parse_err_line >= 0)
return "";
@ -255,6 +257,7 @@ String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
int l = _debug_call_stack_pos - p_level - 1;
return _call_stack[l].function->get_name();
}
String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
if (_debug_parse_err_line >= 0)
return _debug_parse_err_file;
@ -263,6 +266,7 @@ String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
int l = _debug_call_stack_pos - p_level - 1;
return _call_stack[l].function->get_source();
}
void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0)
return;
@ -280,6 +284,7 @@ void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p
p_values->push_back(_call_stack[l].stack[E->get().second]);
}
}
void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0)
return;