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Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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@ -237,6 +237,7 @@ int GDScriptLanguage::debug_get_stack_level_count() const {
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return _debug_call_stack_pos;
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}
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int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return _debug_parse_err_line;
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@ -247,6 +248,7 @@ int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
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return *(_call_stack[l].line);
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}
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String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return "";
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@ -255,6 +257,7 @@ String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
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int l = _debug_call_stack_pos - p_level - 1;
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return _call_stack[l].function->get_name();
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}
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String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return _debug_parse_err_file;
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@ -263,6 +266,7 @@ String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
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int l = _debug_call_stack_pos - p_level - 1;
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return _call_stack[l].function->get_source();
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}
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void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_debug_parse_err_line >= 0)
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return;
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@ -280,6 +284,7 @@ void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p
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p_values->push_back(_call_stack[l].stack[E->get().second]);
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}
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}
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void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_debug_parse_err_line >= 0)
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return;
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