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	Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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		|  | @ -237,6 +237,7 @@ int GDScriptLanguage::debug_get_stack_level_count() const { | |||
| 
 | ||||
| 	return _debug_call_stack_pos; | ||||
| } | ||||
| 
 | ||||
| int GDScriptLanguage::debug_get_stack_level_line(int p_level) const { | ||||
| 	if (_debug_parse_err_line >= 0) | ||||
| 		return _debug_parse_err_line; | ||||
|  | @ -247,6 +248,7 @@ int GDScriptLanguage::debug_get_stack_level_line(int p_level) const { | |||
| 
 | ||||
| 	return *(_call_stack[l].line); | ||||
| } | ||||
| 
 | ||||
| String GDScriptLanguage::debug_get_stack_level_function(int p_level) const { | ||||
| 	if (_debug_parse_err_line >= 0) | ||||
| 		return ""; | ||||
|  | @ -255,6 +257,7 @@ String GDScriptLanguage::debug_get_stack_level_function(int p_level) const { | |||
| 	int l = _debug_call_stack_pos - p_level - 1; | ||||
| 	return _call_stack[l].function->get_name(); | ||||
| } | ||||
| 
 | ||||
| String GDScriptLanguage::debug_get_stack_level_source(int p_level) const { | ||||
| 	if (_debug_parse_err_line >= 0) | ||||
| 		return _debug_parse_err_file; | ||||
|  | @ -263,6 +266,7 @@ String GDScriptLanguage::debug_get_stack_level_source(int p_level) const { | |||
| 	int l = _debug_call_stack_pos - p_level - 1; | ||||
| 	return _call_stack[l].function->get_source(); | ||||
| } | ||||
| 
 | ||||
| void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { | ||||
| 	if (_debug_parse_err_line >= 0) | ||||
| 		return; | ||||
|  | @ -280,6 +284,7 @@ void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p | |||
| 		p_values->push_back(_call_stack[l].stack[E->get().second]); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { | ||||
| 	if (_debug_parse_err_line >= 0) | ||||
| 		return; | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde