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Fix some bugs in visual shader editor
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parent
8039978110
commit
07fb960a88
6 changed files with 269 additions and 91 deletions
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@ -71,6 +71,7 @@ private:
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Map<int, InputPort> input_ports;
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Map<int, Port> output_ports;
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VBoxContainer *preview_box;
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LineEdit *uniform_name;
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};
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Ref<VisualShader> visual_shader;
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@ -86,11 +87,14 @@ public:
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void set_connections(List<VisualShader::Connection> &p_connections);
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void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
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void register_output_port(int p_id, int p_port, TextureButton *p_button);
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void register_uniform_name(int p_id, LineEdit *p_uniform_name);
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void clear_links();
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void set_shader_type(VisualShader::Type p_type);
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bool is_preview_visible(int p_id) const;
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bool is_dirty() const;
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void make_dirty(bool p_enabled);
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void update_node(VisualShader::Type p_type, int p_id);
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void update_node_deferred(VisualShader::Type p_type, int p_node_id);
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void add_node(VisualShader::Type p_type, int p_id);
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void remove_node(VisualShader::Type p_type, int p_id);
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void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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@ -99,10 +103,10 @@ public:
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void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
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void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
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void refresh_node_ports(VisualShader::Type p_type, int p_node);
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void update_property_editor(VisualShader::Type p_type, int p_node_id);
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void update_property_editor_deferred(VisualShader::Type p_type, int p_node_id);
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void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
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void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
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void update_uniform_refs();
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void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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VisualShader::Type get_shader_type() const;
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VisualShaderGraphPlugin();
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@ -241,6 +245,8 @@ class VisualShaderEditor : public VBoxContainer {
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int custom_node_option_idx;
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List<String> keyword_list;
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List<VisualShaderNodeUniformRef> uniform_refs;
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void _draw_color_over_button(Object *obj, Color p_color);
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void _add_custom_node(const String &p_path);
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@ -347,7 +353,8 @@ class VisualShaderEditor : public VBoxContainer {
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bool _is_available(int p_mode);
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void _update_created_node(GraphNode *node);
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void _update_uniforms();
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void _update_uniforms(bool p_update_refs);
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void _update_uniform_refs(Set<String> &p_names);
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protected:
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void _notification(int p_what);
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