Fix incorrect parsing array's length() at return statement in shader

This commit is contained in:
Yuri Roubinsky 2022-04-03 09:52:41 +03:00
parent 9c5818d212
commit 0864c9abaa
2 changed files with 6 additions and 9 deletions

View file

@ -5144,7 +5144,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!call_expression) {
return nullptr;
}
data_type = call_expression->get_datatype();
} else if (tk.type == TK_BRACKET_OPEN) { // indexing
index_expression = _parse_and_reduce_expression(p_block, p_function_info);
if (!index_expression) {
@ -5598,15 +5597,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_ARRAY;
}
Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info);
mn->call_expression = _parse_and_reduce_expression(p_block, p_function_info);
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_GLOBAL;
}
if (!call_expression) {
if (!mn->call_expression) {
return nullptr;
}
mn->datatype = call_expression->get_datatype();
mn->call_expression = call_expression;
} else if (tk.type == TK_BRACKET_OPEN) {
Node *index_expression = _parse_and_reduce_expression(p_block, p_function_info);
if (!index_expression) {