SCons: Explicitly enable -mfpmath=sse -mstackrealign for x86_32

Passing `-msse2` doesn't seem to be sufficient to opt into SSE floating point math
instead of the less stable x87.

`-mstackrealign` also seems necessary when using SSE on x86_32.
This commit is contained in:
Rémi Verschelde 2025-04-23 22:24:01 +02:00
parent 931820d33c
commit 08fa148310
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3 changed files with 1 additions and 4 deletions

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@ -207,8 +207,6 @@ def configure(env: "SConsEnvironment"):
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
if env["arch"] == "x86_32":
# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
env.Append(CCFLAGS=["-mstackrealign"])
if has_swappy:
env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86"])
elif env["arch"] == "x86_64":