Rename shader hint filter_aniso to filter_anisotropy

This commit is contained in:
Yuri Roubinsky 2021-12-15 13:14:20 +03:00
parent 1930fc8b31
commit 09185d76ac
3 changed files with 17 additions and 17 deletions

View file

@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() {
texfilter_str = "filter_linear_mipmap";
break;
case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
texfilter_str = "filter_nearest_mipmap_aniso";
texfilter_str = "filter_nearest_mipmap_anisotropy";
break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
texfilter_str = "filter_linear_mipmap_aniso";
texfilter_str = "filter_linear_mipmap_anisotropy";
break;
case TEXTURE_FILTER_MAX:
break; // Internal value, skip.
@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");