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Rename shader hint filter_aniso
to filter_anisotropy
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parent
1930fc8b31
commit
09185d76ac
3 changed files with 17 additions and 17 deletions
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@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() {
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texfilter_str = "filter_linear_mipmap";
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break;
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case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
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texfilter_str = "filter_nearest_mipmap_aniso";
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texfilter_str = "filter_nearest_mipmap_anisotropy";
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break;
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case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
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texfilter_str = "filter_linear_mipmap_aniso";
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texfilter_str = "filter_linear_mipmap_anisotropy";
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break;
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case TEXTURE_FILTER_MAX:
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break; // Internal value, skip.
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@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
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ADD_GROUP("Sampling", "texture_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
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ADD_GROUP("Shadows", "");
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