Fix Mono and GDNative builds after changes to ObjectID

Issues caused by cf8c679a23.

The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).

The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
This commit is contained in:
Rémi Verschelde 2020-02-12 20:06:30 +01:00
parent cf8c679a23
commit 09534e2922
4 changed files with 6 additions and 11 deletions

View file

@ -162,11 +162,11 @@ void CSharpLanguage::finish() {
#ifdef DEBUG_ENABLED
for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) {
const ObjectID &id = E->get();
const ObjectID &id = E->key();
Object *obj = ObjectDB::get_instance(id);
if (obj) {
ERR_PRINT("Leaked unsafe reference to object: " + obj->get_class() + ":" + itos(id));
ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string());
} else {
ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id));
}