Fix broken root motion scale and refactor API

This commit is contained in:
Silc Renew 2022-11-26 16:04:15 +09:00
parent c7ceb94e37
commit 09adf5f20e
4 changed files with 90 additions and 20 deletions

View file

@ -874,7 +874,9 @@ void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
root_motion_transform = Transform3D();
root_motion_position = Vector3(0, 0, 0);
root_motion_rotation = Quaternion(0, 0, 0, 1);
root_motion_scale = Vector3(0, 0, 0);
if (!root.is_valid()) {
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
@ -973,7 +975,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (track->root_motion) {
t->loc = Vector3(0, 0, 0);
t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
t->scale = Vector3(1, 1, 1);
} else {
t->loc = t->init_loc;
t->rot = t->init_rot;
@ -1618,11 +1620,9 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (t->root_motion) {
Transform3D xform;
xform.origin = t->loc;
xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale);
root_motion_transform = xform;
root_motion_position = root_motion_rotation.xform_inv(t->loc);
root_motion_rotation = t->rot;
root_motion_scale = t->scale - Vector3(1, 1, 1);
} else if (t->skeleton && t->bone_idx >= 0) {
if (t->loc_used) {
@ -1835,8 +1835,16 @@ NodePath AnimationTree::get_root_motion_track() const {
return root_motion_track;
}
Transform3D AnimationTree::get_root_motion_transform() const {
return root_motion_transform;
Vector3 AnimationTree::get_root_motion_position() const {
return root_motion_position;
}
Quaternion AnimationTree::get_root_motion_rotation() const {
return root_motion_rotation;
}
Vector3 AnimationTree::get_root_motion_scale() const {
return root_motion_scale;
}
void AnimationTree::_tree_changed() {
@ -1994,7 +2002,9 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position);
ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation);
ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale);
ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);