NavMap3D: check if obstacles have avoidance enabled

In `NavMap3D::_update_rvo_obstacles_tree_2d()` check if the
`NavObstacle3D` has avoidance enabled before adding it to the
tree.

fixes #108259
This commit is contained in:
David M. Lary 2025-07-04 10:16:40 -05:00
parent 9b22b41531
commit 09c9bccb85

View file

@ -500,6 +500,9 @@ void NavMap3D::_update_rvo_obstacles_tree_2d() {
// The following block is modified copy from RVO2D::AddObstacle()
// Obstacles are linked and depend on all other obstacles.
for (NavObstacle3D *obstacle : obstacles) {
if (!obstacle->is_avoidance_enabled()) {
continue;
}
const Vector3 &_obstacle_position = obstacle->get_position();
const Vector<Vector3> &_obstacle_vertices = obstacle->get_vertices();