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Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
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commit
09df8f4a56
10 changed files with 50 additions and 18 deletions
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@ -516,22 +516,11 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
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}
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String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
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// FIXME
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// - Due to Godot's API limitation this just appends the function to the end of the file
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// - Use fully qualified name if there is ambiguity
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String s = "private void " + p_name + "(";
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for (int i = 0; i < p_args.size(); i++) {
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const String &arg = p_args[i];
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if (i > 0) {
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s += ", ";
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}
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s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
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}
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s += ")\n{\n // Replace with function body.\n}\n";
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return s;
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// The make_function() API does not work for C# scripts.
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// It will always append the generated function at the very end of the script. In C#, it will break compilation by
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// appending code after the final closing bracket (either the class' or the namespace's).
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// To prevent issues, we have can_make_function() returning false, and make_function() is never implemented.
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return String();
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}
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#else
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String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {
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