mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	Explicitly cast to float when creating a float array
This commit is contained in:
		
							parent
							
								
									b76dfde329
								
							
						
					
					
						commit
						09f0596eb2
					
				
					 2 changed files with 8 additions and 8 deletions
				
			
		|  | @ -583,10 +583,10 @@ void Sprite3D::_draw() { | |||
| 			aabb.expand_to(vtx); | ||||
| 		} | ||||
| 
 | ||||
| 		float v_uv[2] = { uvs[i].x, uvs[i].y }; | ||||
| 		float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; | ||||
| 		memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); | ||||
| 
 | ||||
| 		float v_vertex[3] = { vtx.x, vtx.y, vtx.z }; | ||||
| 		float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; | ||||
| 
 | ||||
| 		memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); | ||||
| 		memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); | ||||
|  | @ -949,10 +949,10 @@ void AnimatedSprite3D::_draw() { | |||
| 			aabb.expand_to(vtx); | ||||
| 		} | ||||
| 
 | ||||
| 		float v_uv[2] = { uvs[i].x, uvs[i].y }; | ||||
| 		float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; | ||||
| 		memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); | ||||
| 
 | ||||
| 		float v_vertex[3] = { vtx.x, vtx.y, vtx.z }; | ||||
| 		float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; | ||||
| 		memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); | ||||
| 		memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); | ||||
| 		memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); | ||||
|  |  | |||
|  | @ -350,7 +350,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint | |||
| 
 | ||||
| 					{ | ||||
| 						for (int i = 0; i < p_vertex_array_len; i++) { | ||||
| 							float vector[2] = { src[i].x, src[i].y }; | ||||
| 							float vector[2] = { (float)src[i].x, (float)src[i].y }; | ||||
| 
 | ||||
| 							memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2); | ||||
| 
 | ||||
|  | @ -375,7 +375,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint | |||
| 
 | ||||
| 					{ | ||||
| 						for (int i = 0; i < p_vertex_array_len; i++) { | ||||
| 							float vector[3] = { src[i].x, src[i].y, src[i].z }; | ||||
| 							float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z }; | ||||
| 
 | ||||
| 							memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3); | ||||
| 
 | ||||
|  | @ -461,7 +461,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint | |||
| 				const Vector2 *src = array.ptr(); | ||||
| 
 | ||||
| 				for (int i = 0; i < p_vertex_array_len; i++) { | ||||
| 					float uv[2] = { src[i].x, src[i].y }; | ||||
| 					float uv[2] = { (float)src[i].x, (float)src[i].y }; | ||||
| 
 | ||||
| 					memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); | ||||
| 				} | ||||
|  | @ -478,7 +478,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint | |||
| 				const Vector2 *src = array.ptr(); | ||||
| 
 | ||||
| 				for (int i = 0; i < p_vertex_array_len; i++) { | ||||
| 					float uv[2] = { src[i].x, src[i].y }; | ||||
| 					float uv[2] = { (float)src[i].x, (float)src[i].y }; | ||||
| 					memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); | ||||
| 				} | ||||
| 			} break; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Aaron Franke
						Aaron Franke