Revert "GDScript: Implement get_dependencies()"

This reverts commit dc73440f89.

This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.

So reverting for now to give ourselves time to iron this out for a future
Godot release.

Fixes #91726.
This commit is contained in:
Rémi Verschelde 2024-05-13 16:59:43 +02:00
parent de196227e1
commit 0a67ee52d1
No known key found for this signature in database
GPG key ID: C3336907360768E1
4 changed files with 7 additions and 29 deletions

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@ -562,11 +562,6 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
class_type.native_type = result.native_type;
p_class->set_datatype(class_type);
// Add base class to the list of dependencies.
if (result.kind == GDScriptParser::DataType::CLASS) {
parser->add_dependency(result.script_path);
}
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : p_class->annotations) {
resolve_annotation(E);
@ -873,11 +868,6 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
p_type->set_datatype(result);
if (result.kind == GDScriptParser::DataType::CLASS || result.kind == GDScriptParser::DataType::SCRIPT) {
parser->add_dependency(result.script_path);
}
return result;
}
@ -4112,7 +4102,6 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
if (ScriptServer::is_global_class(name)) {
p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier));
parser->add_dependency(p_identifier->get_datatype().script_path);
return;
}
@ -4155,7 +4144,6 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
result.is_constant = true;
p_identifier->set_datatype(result);
parser->add_dependency(autoload.path);
return;
}
}
@ -4275,6 +4263,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
push_error("Preloaded path must be a constant string.", p_preload->path);
} else {
p_preload->resolved_path = p_preload->path->reduced_value;
// TODO: Save this as script dependency.
if (p_preload->resolved_path.is_relative_path()) {
p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path);
}
@ -4305,8 +4294,6 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
}
}
parser->add_dependency(p_preload->resolved_path);
}
}