Rename internal EditorPlugin icon/name to match exposed methods

This commit is contained in:
Aaron Franke 2024-10-12 19:42:12 -07:00
parent b9437c3938
commit 0ab3dc273e
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GPG key ID: 40A1750B977E56BF
67 changed files with 82 additions and 82 deletions

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@ -2629,7 +2629,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
if (main_plugin && !skip_main_plugin) {
// Special case if use of external editor is true.
Resource *current_res = Object::cast_to<Resource>(current_obj);
if (main_plugin->get_name() == "Script" && current_res && !current_res->is_built_in() && (bool(EDITOR_GET("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (main_plugin->get_plugin_name() == "Script" && current_res && !current_res->is_built_in() && (bool(EDITOR_GET("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene) {
main_plugin->edit(current_obj);
}