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	Fix several shader preprocessor include issues
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					 6 changed files with 36 additions and 4 deletions
				
			
		|  | @ -383,11 +383,12 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa | |||
| 	List<ScriptLanguage::CodeCompletionOption> pp_defines; | ||||
| 	ShaderPreprocessor preprocessor; | ||||
| 	String code; | ||||
| 	complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir(); | ||||
| 	String resource_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()); | ||||
| 	complete_from_path = resource_path.get_base_dir(); | ||||
| 	if (!complete_from_path.ends_with("/")) { | ||||
| 		complete_from_path += "/"; | ||||
| 	} | ||||
| 	preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths); | ||||
| 	preprocessor.preprocess(p_code, resource_path, code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths); | ||||
| 	complete_from_path = String(); | ||||
| 	if (pp_options.size()) { | ||||
| 		for (const ScriptLanguage::CodeCompletionOption &E : pp_options) { | ||||
|  |  | |||
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