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Android: Add method to set root window color at runtime
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parent
a3b42d85d2
commit
0ad232423d
8 changed files with 50 additions and 10 deletions
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@ -85,6 +85,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) {
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_verify_apk = p_env->GetMethodID(godot_class, "nativeVerifyApk", "(Ljava/lang/String;)I");
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_enable_immersive_mode = p_env->GetMethodID(godot_class, "nativeEnableImmersiveMode", "(Z)V");
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_is_in_immersive_mode = p_env->GetMethodID(godot_class, "isInImmersiveMode", "()Z");
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_set_window_color = p_env->GetMethodID(godot_class, "setWindowColor", "(Ljava/lang/String;)V");
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_on_editor_workspace_selected = p_env->GetMethodID(godot_class, "nativeOnEditorWorkspaceSelected", "(Ljava/lang/String;)V");
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_get_activity = p_env->GetMethodID(godot_class, "getActivity", "()Landroid/app/Activity;");
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}
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@ -587,6 +588,16 @@ bool GodotJavaWrapper::is_in_immersive_mode() {
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}
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}
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void GodotJavaWrapper::set_window_color(const Color &p_color) {
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if (_set_window_color) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_NULL(env);
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String color = "#" + p_color.to_html(false);
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jstring jStrColor = env->NewStringUTF(color.utf8().get_data());
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env->CallVoidMethod(godot_instance, _set_window_color, jStrColor);
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}
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}
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void GodotJavaWrapper::on_editor_workspace_selected(const String &p_workspace) {
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if (_on_editor_workspace_selected) {
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JNIEnv *env = get_jni_env();
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