mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after creating a export preset for an unsupported platform. Support for these platforms is planned for a future release.
This commit is contained in:
parent
19e7490c9a
commit
0b19ec3498
3 changed files with 27 additions and 3 deletions
|
@ -38,7 +38,7 @@
|
|||
#include "editor/editor_settings.h"
|
||||
#include "editor/export/editor_export.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For svg.
|
||||
#include "modules/modules_enabled.gen.h" // For mono and svg.
|
||||
#ifdef MODULE_SVG_ENABLED
|
||||
#include "modules/svg/image_loader_svg.h"
|
||||
#endif
|
||||
|
@ -363,6 +363,14 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
|
|||
bool valid = false;
|
||||
bool extensions = (bool)p_preset->get("variant/extensions_support");
|
||||
|
||||
#ifdef MODULE_MONO_ENABLED
|
||||
err += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
|
||||
err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
|
||||
// Don't check for additional errors, as this particular error cannot be resolved.
|
||||
r_error = err;
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
bool dvalid = exists_export_template(_get_template_name(extensions, true), &err);
|
||||
bool rvalid = exists_export_template(_get_template_name(extensions, false), &err);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue