Add support for SDL3 joystick input driver

Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Nintorch 2025-05-28 14:22:20 +05:00 committed by Rémi Verschelde
parent 987832be46
commit 0b3496fb4f
No known key found for this signature in database
GPG key ID: C3336907360768E1
330 changed files with 154930 additions and 1561 deletions

35
thirdparty/sdl/core/linux/SDL_fcitx.h vendored Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_fcitx_h_
#define SDL_fcitx_h_
#include "SDL_internal.h"
extern bool SDL_Fcitx_Init(void);
extern void SDL_Fcitx_Quit(void);
extern void SDL_Fcitx_SetFocus(bool focused);
extern void SDL_Fcitx_Reset(void);
extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
extern void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window);
extern void SDL_Fcitx_PumpEvents(void);
#endif // SDL_fcitx_h_