Add support for static variables in GDScript

Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
This commit is contained in:
George Marques 2023-04-19 11:10:35 -03:00
parent 352ebe9725
commit 0ba6048ad3
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GPG key ID: 046BD46A3201E43D
36 changed files with 689 additions and 86 deletions

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@ -566,6 +566,14 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'");
}
// Setup output handlers.
ErrorHandlerData error_data(&result, this);
_print_handler.userdata = &result;
_error_handler.userdata = &error_data;
add_print_handler(&_print_handler);
add_error_handler(&_error_handler);
script->reload();
// Create object instance for test.
@ -577,14 +585,6 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
// Setup output handlers.
ErrorHandlerData error_data(&result, this);
_print_handler.userdata = &result;
_error_handler.userdata = &error_data;
add_print_handler(&_print_handler);
add_error_handler(&_error_handler);
// Call test function.
Callable::CallError call_err;
instance->callp(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);