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	Tweak shader errors for features only usable in GLES3
See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504.
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					 1 changed files with 5 additions and 5 deletions
				
			
		|  | @ -2230,7 +2230,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p | |||
| 			arglist += get_datatype_name(builtin_func_defs[builtin_idx].args[i]); | ||||
| 		} | ||||
| 
 | ||||
| 		String err = "Built-in function \"" + String(name) + "(" + arglist + ")\" is supported only on high-end platform!"; | ||||
| 		String err = "Built-in function \"" + String(name) + "(" + arglist + ")\" is only supported on the GLES3 backend, but your project is using GLES2."; | ||||
| 		_set_error(err); | ||||
| 		return false; | ||||
| 	} | ||||
|  | @ -3988,7 +3988,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui | |||
| 					bool unknown_size = false; | ||||
| 
 | ||||
| 					if (VisualServer::get_singleton()->is_low_end() && is_const) { | ||||
| 						_set_error("Local const arrays are supported only on high-end platform!"); | ||||
| 						_set_error("Local const arrays are only supported on the GLES3 backend, but your project is using GLES2."); | ||||
| 						return ERR_PARSE_ERROR; | ||||
| 					} | ||||
| 
 | ||||
|  | @ -4029,7 +4029,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui | |||
| 					if (tk.type == TK_OP_ASSIGN) { | ||||
| 
 | ||||
| 						if (VisualServer::get_singleton()->is_low_end()) { | ||||
| 							_set_error("Array initialization is supported only on high-end platform!"); | ||||
| 							_set_error("Array initialization is only supported on the GLES3 backend, but your project is using GLES2."); | ||||
| 							return ERR_PARSE_ERROR; | ||||
| 						} | ||||
| 
 | ||||
|  | @ -4314,7 +4314,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui | |||
| 		} else if (tk.type == TK_CF_SWITCH) { | ||||
| 
 | ||||
| 			if (VisualServer::get_singleton()->is_low_end()) { | ||||
| 				_set_error("\"switch\" operator is supported only on high-end platform!"); | ||||
| 				_set_error("\"switch\" operator is only supported on the GLES3 backend, but your project is using GLES2."); | ||||
| 				return ERR_PARSE_ERROR; | ||||
| 			} | ||||
| 
 | ||||
|  | @ -4824,7 +4824,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) { | |||
| 		} | ||||
| 
 | ||||
| 		if (invalid_type) { | ||||
| 			_set_error(vformat("\"%s\" type is supported only on high-end platform!", get_datatype_name(p_type))); | ||||
| 			_set_error(vformat("\"%s\" type is only supported on the GLES3 backend, but your project is using GLES2.", get_datatype_name(p_type))); | ||||
| 			return ERR_UNAVAILABLE; | ||||
| 		} | ||||
| 	} | ||||
|  |  | |||
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