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AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
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13 changed files with 379 additions and 230 deletions
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@ -210,9 +210,9 @@ TEST_CASE("[SpriteFrames] Frame addition, removal, and retrieval") {
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frames.get_frame_count(test_animation_name) == 0,
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"Animation has a default frame count of 0");
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frames.add_frame(test_animation_name, dummy_frame1, 0);
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frames.add_frame(test_animation_name, dummy_frame1, 1);
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frames.add_frame(test_animation_name, dummy_frame1, 2);
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frames.add_frame(test_animation_name, dummy_frame1, 1.0, 0);
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frames.add_frame(test_animation_name, dummy_frame1, 1.0, 1);
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frames.add_frame(test_animation_name, dummy_frame1, 1.0, 2);
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CHECK_MESSAGE(
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frames.get_frame_count(test_animation_name) == 3,
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@ -227,7 +227,7 @@ TEST_CASE("[SpriteFrames] Frame addition, removal, and retrieval") {
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// These error handling cases should not crash.
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ERR_PRINT_OFF;
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frames.add_frame("does not exist", dummy_frame1, 0);
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frames.add_frame("does not exist", dummy_frame1, 1.0, 0);
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frames.remove_frame(test_animation_name, -99);
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frames.remove_frame("does not exist", 0);
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ERR_PRINT_ON;
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