SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky 2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View file

@ -115,7 +115,7 @@ void ScriptEditorQuickOpen::_confirmed() {
void ScriptEditorQuickOpen::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE) {
if (p_what==NOTIFICATION_ENTER_TREE) {
connect("confirmed",this,"_confirmed");
}
@ -822,7 +822,7 @@ void ScriptEditor::_tab_changed(int p_which) {
void ScriptEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE) {
if (p_what==NOTIFICATION_ENTER_TREE) {
editor->connect("play_pressed",this,"_editor_play");
editor->connect("pause_pressed",this,"_editor_pause");
@ -837,7 +837,7 @@ void ScriptEditor::_notification(int p_what) {
_update_window_menu();
}
if (p_what==NOTIFICATION_EXIT_SCENE) {
if (p_what==NOTIFICATION_EXIT_TREE) {
editor->disconnect("play_pressed",this,"_editor_play");
editor->disconnect("pause_pressed",this,"_editor_pause");
@ -895,7 +895,7 @@ Dictionary ScriptEditor::get_state() const {
} else {
const Node *owner = _find_node_with_script(get_scene()->get_root(),script.get_ref_ptr());
const Node *owner = _find_node_with_script(get_tree()->get_root(),script.get_ref_ptr());
if (owner)
paths.push_back(owner->get_path());
@ -931,7 +931,7 @@ void ScriptEditor::set_state(const Dictionary& p_state) {
if (source.get_type()==Variant::NODE_PATH) {
Node *owner=get_scene()->get_root()->get_node(source);
Node *owner=get_tree()->get_root()->get_node(source);
if (!owner)
continue;