SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky 2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View file

@ -431,7 +431,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
case NOTIFICATION_ENTER_TREE: {
step->set_icon( get_icon("DebugStep","EditorIcons"));
next->set_icon( get_icon("DebugNext","EditorIcons"));
@ -771,7 +771,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
inspector = memnew( PropertyEditor );
inspector->set_h_size_flags(SIZE_EXPAND_FILL);
inspector->hide_top_label();
inspector->get_tree()->set_column_title(0,"Variable");
inspector->get_scene_tree()->set_column_title(0,"Variable");
inspector->set_capitalize_paths(false);
inspector->set_read_only(true);
sc->add_child(inspector);