Implement global and per instance shader uniforms.

Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
This commit is contained in:
Juan Linietsky 2020-04-16 23:52:00 -03:00
parent 30ab5c9baa
commit 0e1c66d9fc
49 changed files with 3124 additions and 69 deletions

View file

@ -185,6 +185,8 @@ class RasterizerCanvasRD : public RasterizerCanvas {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;